Supporting stick as part of stick and ring type of game apparatus



2,479,956 OF STICK AND ME APPARATUS 10, 1947 Aug. 23,. 1949. NASH SUPPORTING STICK AS PART RING E OF GA F d July INVENTOR. LEUNAR'D E. NASH ATTORNEYS.

Patented Aug. 23, 1949 SUPPORTING STICK AS PART OF STICK AND RING TYPE OF GAME APPARATUS Leonard E. Nash, Inglewood, Calif.

Application July 10, 1947, Serial No. 760,032

2 Claims.

The present invention relates to a game of skill, and more especially a game of skill played by several players at a time, the winner in a group resulting from a process of elimination, an object of the invention being to provide game means for a laugh-provoking contest between two players. It is particularly proposed to provide as part of the game apparatus a game element which can be held through the exercise of sufiicient skill and control between the bottom of the nose and the puckered-up upper lip of each contestant. It is further proposed to provide ring means supportable on said game element only when said element is maintained in a substam tially horizontal position by the player or players.

A further object is to provide suitable rules of play between the group of contestants by which the skill of each player in the use of said game means may be properly rewarded or penalized, to provide the greatest possible fun.

With the above and other objects in View, an embodiment of the invention is shown in the accompanying drawings, and this embodiment will be hereinafter more fully described with reference thereto, and the invention will be finally pointed out in the claims.

In the drawings:

Fig. 1 is a side elevationalview of a preferred embodiment of the obtaining stick which comprises one of the two essential game means.

Fig. 2 is a plan view thereof.

Fig. 3 is a side elevational view of the ring element which comprises the other essential game means.

Fig, 4 is a sectional View thereof, taken along the line 44 of Fig. 3.

Fig. 5 shows the game means as used by one player.

Fig. 6 shows the game means as used by two players.

Similar reference characters indicate corresponding parts throughout the several figures of the drawings.

This game of skill, which may have some such name as Z-O-O-L-U, is played with game apparatus comprising two co-ordinating game elements or means, namely, a ring l0, preferably circular in cross section, and having a relatively large opening I l, and an obtaining stick 52, which is strap-shaped or flattened except at each end, which is rounded up and thickened on its upper surface, substantially as shown at l3l3, as an aid in holding it and the ring in the position of play. This position of play is just beneath the nose of the player, the stick 2 l2 being held in that position by simply and firmly puckering-up the upper lip to squeeze the end part l3 of the stick between lip and the under nose surface as shown in Figs. 5 and 6.

The ring is may be of any suitable size and weight and material, and so may be the obtaining stick l2 co-ordinatingly used therewith, these characteristics being regulated by what the average player can support in manner as here noted, yet not too firmly to defeat the object of the play. This applies as well to the shape, size and surface texture of the bulbous stick ends This game is preferably played according to the following rules:

The game is started by the #1 player, drawn for instance by lot, who places the ring In on the stick l2, and then holds the stick between the puckered-up upper-lip and the nose as shown in Fig. 5. The #2 player new steps in front of the #1 player who has the stick and ring in playing position, and who allows the #2 player to grasp the stick at its outer end between his puckered-up upper-lip and nose, as shown in Fig. 6. The opposed players should preferably stand apart for instance, so that their toes are about six inches apart. The contesting playersnow strive to take the ring and stick from each other without touching either ring or stick with their hands, or dropping same.

Only the player who touches the ring or the stick with his or her hands while in play, commits a foul. The one who fouls drops out and the play goes to the next player. Both players foul if ring or stick is dropped for any reason. Then they drop out, and the next player in turn restarts the game. Only the player who starts the game or those who restart the game are permitted to touch the ring or stick with their hands. The game lends itself to the promulgation of laugh-provoking rules, names for the players and play-stimulating phrases or slogans. The following is an example:

Any player who is defeated not more than twice is called a Zoolu Warrior. Three defeats makes him a Long Pig, and hes dead. The Zoolu Slave is the last defeated warrior who is penalized by the King. The Zoolu Chief is any player who defeats two or more enemies in succession. And the Zoolu King (man) or Zoolu Queen (woman) is the Zoolu Chief who defeats the greatest number of enemies.

The winner of the first bout contests with the next player in a similar manner, until in turn defeated. The play continues thus until the last player is reached. He (or she) now contests with the first defeated Warrior. All Big Chiefs no longer contest. The play goes to the next defeated Warrior in numerical order until the last player is again reached. The third time around all Long Pigs, as well as Big Chiefs, are out of the contest.

The play continues in this manner until the remaining players become 31!; Chiefs Or Long Pigs, except the last player who becomes the Zoolu Slave.

If two Zoolu Chiefs tie for the rank of Zoolu King or Zoolu Queen, they must assume playing position and contest for the honor. The winner is acclaimed the Zoolu King or Zoolu Queen. and the defeated one now becomes the Zoolu Slave,

and the former Slave is exalted to the rank of .Big Chief.

The Zoolu Slave to become a Big Chief must perform a penalty imposed upon him by the Zoolu King" or Queen.

The host may award a prize to the one becoming Zoolu King or Queen, and a consolation prize to the poor Zoolu Slave.

As a Word of warningand advice to players who wish to Succeed in this difficult game, they are admonished to fkeep a straight face and a stiff upper lip; to remember that theres many aslip twixt the nose and. the lip; to realize that while the game is hilarious to watch, you had better keep solemn while playing it; that the fewer grins, the more wins; that to laugh and the. world laughs with you, but you lose the contest; that a wink may mean a win; and that if you cant quit laughing youll be a slave. Finally, play Zoolu and stay young!!! As an adjunct to the game, there may be provided identification means for the players to be removably attached to each player. For instance, such identifying means may each consist of an ear ring M, formed of card-board or the like, and. provided with a string loop I5, by means of which thering may be hung upon the ear of the player. These rings contain identifying indicia as for instance, Warrior, Chief, King, Queen, Slave, Dead Pig, Judge, and the like. In playing the game, one person is selected as the Judge and is identified by the ear ring marked Judge. The other players are provided with ear rings marked Warrior, and as the playing progresses, these ear rings may be substituted by other suitably identified ear rings, as for instance Chief, King, etc., depending upon the proficiency and standing of the players. For instance, the player who first fails may be identified as a Slave, and given the duty of replacing the ear rings of the other players, and the player who defeats all of the other players may be finally designated as King.

I have illustrated and described a p r d and satisfactory embddimentof this invention, but it will be understood that changes may be made therein, within the spirit and scope thereof, as defined in the appended claims.

What is slained is:

l. A supporting stick, for use as part of a game apparatus wherein an apertured member is adapted to be disengageably hung upon a substantially horizontally held supporting stick, comprising an intermediate portion having a straight longitudinal upper surface and gripping enlargements at each of its ends projecting upwardly from said straight upp'e'r' surface and providing shoulder formations at each end of said straight upper surface; and so spaced from the end surfaces that. when oneor the other of said enlargements is gripped the corner formed by the lower end of the nose of a gam player and the puckered upper lip, the convex lower end portion of then'o'se' extending forwardly from said corner engages" the shoulder formation of such enlargementto support the stick in a substantially horizontal position and to resist outward pull thereon... v

p 2. The invenn'dii s defined in claim 1, further characterized in thatsaid intermediate portion has a straight longitudinal. lower surface, and said enlargements are eaenmme form of a substantially cylindrical knob tangential to said straight lowersurfiace anaqem a by a concavely curved surface to saidstraightu-pper surface.

LEONARD E. NASH.

REFERENCES CITED 1, The following references are of record in the file of this atenti UNITED STATES PATENTS Number I Name Date 301,875 Fisher July 15, 1884 943,343 Ericson Dec. 14, 1909 FOREIGN PATENTS Number Country Date 23,255 Great Britain A. D. 1909 

